Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
The set of texture maps itself looks like this: T_AlbedoTransparency, T_MetallicSmoothness, T_Normal, T_Occlusion.
Mutant monster_01 :
The model has 4 sets of unique textures.
Mutant monster_02 :
The model has 4 sets of unique textures
Mutant monster_03 :
The project has 4 body texture options and 2 weapon texture options, also a modular model, you can remove the teeth tongue of the eye
Mutant monster_04 :
In model 4 sets of unique textures, there is also the possibility of correcting the glow map. Modular model, you can remove the head, tongue and teeth.
Mutant monster_05 :
The model has 3 sets of textures.