armored_beetle_03

Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.

The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.

 3 recruitment of unique textures

recruitment of animation;

3x attack

2x Death

2x hit

2x idle

2x rage

1x Left_Walking

1x Right_Walking

1x run

1x Walk_Back

1x Walking