Monster Mushroom 01

Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.

The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.

 in project 3 recruitment of unique textures

recruitment of animation;

4x attack

1x Death

1x hit

2x idle

1x Left Walking

1x rage

1x Right Walking

1x run

3x Walking

1x Walk_Back