Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.
3 recruitment of unique textures
recruitment of animation;
13x attack
1x block
1x death
9x idle
3x impact
1x Jump
1x left_Walking
1x Right_Walking
1x run
1x run_Jump
2x Walk
1x walking back