Rucar Monster 1

Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.

The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.

3 recruitment of unique textures

recruitment of animation;

13x attack

1x block

1x death

9x idle

3x impact

1x Jump

1x left_Walking

1x Right_Walking

1x run

1x run_Jump

2x Walk

1x walking back