Biochemical Monster 07

Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.

The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.

3 recruitment of unique textures

recruitment of animation;

  • flight animations: 7

idle x 2

move x 2

beack x 1

left x 1

right x 1

  • monster animations: 14

attack x 4

death x 1

hit x 1

idle x 2

Left Walking x 1

rage x 1

Right Walking x 1

run x 1

walk x 1

Walk Back x 1

  • rifle animatio: 16

Aim To Down x 1

attack x 2

attack run x 1

death x 1

idle x 2

run x 2

Left Walking x 1

Right Walking x 1

walk x 1

walk attack x 3